The anime-inspired open-world RPG The Seven Deadly Sins: Origin launches March 16 on PlayStation 5. Ahead of release, we’ve unveiled a brand-new Immersion Trailer that highlights how the game leverages PS5 features to deliver a deeply tactile…
Category: Hero
Hero
Reclaiming Pure Movement: How Parkour Labs was created (Solo) Parkour Labs arrives after two intense years of solo development and an additional year dedicated to polishing its adaptation to consoles. It’s the purest vision of movement…
It’s been a long time coming, and we’re thrilled to finally share the launch date for our upcoming Dave the Diver DLC called In the Jungle. Dave takes on this whole new adventure as of June 18, 2026! …
Originally released back in 2003, Fatal Frame II: Crimson Butterfly has long been lauded as one of the most terrifying Japanese horror games to ever created. Game directors Hidehiko Nakajima and Makoto Shibata, recently sat down to…
Today, Square Enix released one of the most beloved RPGs of the century, Bravely Default Flying Fairy HD Remaster, digitally on Xbox Series X|S and Xbox on PC, with support for Xbox Play Anywhere. The game…
The newest game in the Little Nightmares franchise, Altered Echoes, has just been announced. Soon, you’ll be able to enter the Nowhere in first person and touch the Transmission with your own two hands. Deep…
You decide the difficulty on your replay with the free Challenge Mode patch, out today! This patch includes 40+ hours of replayability with all new outfits and upgraded abilities, a level modifier to challenge your…
If there’s something an RPG needs, it’s choices. Choices that can change the balance, transform lives, and even reduce homes to ash. GreedFall: The Dying World has all of this (and more) packed into a tightly woven story,…
One of the most striking vehicle designs of the ‘90s, if not of all time, the ’91 Mazda RX-7 Type R and its overly complicated sequential twin-turbo system boosting a rotary engine joins the Gran Turismo…
2D platformer or 3D platformer? Many will have a definitive preference to that decades-old question – but Screenbound dares to ask: why not both? It’s a simple enough pitch, but playing the game’s GDC demo shows you…
