Darkness Looks Good on Overwatch Heroes in New Collaboration

Some collaborations are about swapping outfits. Overwatch x Hatred’s Reckoning, running April 28–May 18, is about figuring out how two very different worlds can borrow each other’s clothes—and still feel like themselves. Overwatch is famously hopeful. It’s full of bright colors and Heroes who look…

Krauser Joins Fatal Fury: City of the Wolves, Celebrating One Year

Once feared as the Emperor of Darkness, Krauser ruled society’s underworld with absolute cruelty—until he was said to have fallen in battle to the indomitable Hungry Wolf. Or so the story goes. Those rumors, carefully spread…

How Interabang Brought Jay and Silent Bob Back for Chronic Blunt Punch

We are in the launch week of our hand-drawn tag team brawler, Jay and Silent Bob: Chronic Blunt Punch, a passion project that we are proud of that has been in development for a “couple” of…

Star Fire: Eternal Cycle – Hot Tips to Navigate the Fast-Paced Roguelite Action

Hey everyone, Jensen here, producer at Ethereal Fish Studio. Today, we’re finally bringing Star Fire: Eternal Cycle to Xbox Series X|S and Windows Store. And yes, it supports Xbox Play Anywhere—so your progress follows you whether you’re…

Welcome Back, Captain – Here’s What’s New in Assassins Creed Black Flag Resynced

As one of the Xbox One’s headline launch window games in November 2013, Assassin’s Creed IV: Black Flag became synonymous with the console’s release. Many of you might have fond memories of picking up the two together,…

Descend Into a Surreal Loop of Memory, Mystery, and Meaning in Rumbral

Sometimes You Have to Take a Step Backin Order to Move Forward Rumbral is a dark 2.5D puzzle-platformer where you shift between two timelines, the present and a restored version of the past, by stepping into…

Rewilders: The Lost Spring is a Heartfelt Quest to Restore a Broken World

Hello! I’m one of the lead developers of Rewilders: The Lost Spring. Some of you may be familiar with our previous game, Endling — Extinction is Forever. Today we wish to share with you more about the…

More Branches, More Choice: A Before‑and‑After Look at Diablo IV’s Skill Trees

Since its launch, Diablo IV’s Skill Tree system has done its job. Pick a skill and choose an upgrade to get a little stronger. It worked just fine, but for seasoned adventurers, it often had a…

Tides of Tomorrow: Game Director Adrien Poncet Explores Player Choices and Their Consequences

A groundbreaking concept At DigixArt, we’re always looking for new, innovative, and quirky ways to tell non-linear stories, in our “choices matter” narrative games. Our previous game, Road 96, was a procedural road trip. Our new…

Monsters are Coming! The Road Since Launch

Since Launch: Building the Foundations Since release, our goal has been to expand Monsters Are Coming! not just with content, but with systems that deepen player choice and build variety. Over the past months, updates have introduced: One…