Since Launch: Building the Foundations
Since release, our goal has been to expand Monsters Are Coming! not just with content, but with systems that deepen player choice and build variety.
Over the past months, updates have introduced:
- New Heroes, each offering distinct playstyles and scaling mechanics
- New Buildings and Townhalls, expanding city-building strategies
- Reworks to weapons and progression systems, improving clarity and build diversity
- Balancing passes based on real player data to smooth difficulty curves and reduce grind
One of our key focuses has been to reinforce the game’s core fantasy: building a moving city under pressure, while constantly adapting your strategy.
This has meant improving not only content quantity, but also:
- build readability
- synergy between systems
- and moment-to-moment decision making
Shaped by the Community
A huge part of this evolution comes from our players.
From early feedback on difficulty spikes, to suggestions around build diversity and UI clarity, the community has directly influenced:
- how we approach balancing
- how we design new systems
- and how we prioritize features in our roadmap
Many of the improvements in recent patches — from progression tuning to new gameplay options — are the result of this ongoing dialogue.
The Road of Fortune
With Road of Fortune, we’re introducing a new layer of systems that will enrich existing builds while laying the groundwork for deeper gameplay expansions in future updates.
Luck & Critical Hits
The new Luck stat affects both reward quality and Power-Up drops, creating new ways to scale runs beyond traditional stats.
Combined with the introduction of Critical Hits, players can now:
- build toward high burst damage
- and experiment with new synergy-driven builds
Mobile Towers
One of the biggest additions in this update is Mobile Towers.
These allow players to:
- temporarily take control of powerful towers found throughout the environment
- move through the environment differently
- and interact with enemy waves in more dynamic ways
This system introduces new gameplay choices, breaks the usual pacing, and offers powerful crowd control options beyond traditional city defense.
Power-Ups & New Content
We’ve also added:
- 5 new Power-Ups, offering short, high-impact effects during runs
- The Mule, a new Hero with a unique resource-orbiting mechanic
- New buildings, relics, and enemies, further expanding build variety
Together, these additions aim to make each run feel more reactive, explosive, and unpredictable.
Power Corrupts: Risk vs Reward
Launching alongside the update, our first DLC introduces a new core idea: Power comes at a cost.
The Corruption system allows players to:
- acquire enhanced (corrupted) buildings
- and increase their power rapidly…
…but at the price of attracting Raiders, dangerous enemies that scale with your corruption level.
This creates a constant tension:
- Do you play it safe and stay stable?
- Or push your luck and risk being overwhelmed?
To support this new risk-driven gameplay, Power Corrupts also introduces new ways to play and experiment:
The Leprechaun, a new Hero who scales with Luck and can uncover hidden rainbows filled with treasure The Cursed Lighthouse, a Townhall that dynamically corrupts specific building tiles, offering powerful but unpredictable bonuses The Grand Concord, a Townhall that reshapes your city by shuffling columns, rewarding clever alignment and planning
Together, these additions reinforce the core philosophy of the DLC: embrace instability, adapt your strategy, and turn risk into power.
A New Biome: Road of Clovers
The DLC also introduces a new biome inspired by Irish folklore, featuring:
- vast clover fields
- hidden rewards like rainbows and treasure
- and a deceptive calm hiding growing danger
Looking Ahead
Road of Fortune and Power Corrupts are part of a broader direction for Monsters Are Coming!:
- Expanding build diversity through interconnected systems
- Introducing more high-risk / high-reward mechanics
- Creating stronger gameplay moments through new interactions (like Mobile Towers)
Looking ahead, we’re continuing to explore:
- new ways to deepen city-building strategy
- new systems to enrich runs and biome variety
- additional game modes and challenges
- and more content updates throughout the year
We’re also excited to bring the game to Xbox Series X|S later this year, opening the gates for even more players to join the journey.
Thank You
To everyone who has played, shared feedback, and helped shape the game so far — thank you.
