Fort Triumph
A strategy game combining the turn-based combat of XCOM with the world exploration of HOMM. Build towns, collect artifacts, improve your heroes, and influence your tactical surroundings using physics!
Fort Triumph
Every foe is deadly. Each encounter is unique.
Fort Triumph is a challenging fantasy turn-based tactics game where permanent death is a possibility at any moment. How’s that for pressure?
Lead a band of heroes with different skill sets through a witty, parody fantasy plot. Missions with various objectives are waiting for you on tiled procedural maps—whether in story mode or skirmish, prepare yourself for a grand adventure.
- Utilize your surroundings: Every tree or boulder is a potential weapon in battle.
- Strategize: Choose between four factions and four classes. Build your base, gather resources and teach your characters new skills!
- Grow your heroes: Gain traits and cross-class skills to make your heroes unique every time you play!
- Explore procedurally generated maps: Fort Triumph features flexible world maps with variable locations and events. Each battle calls for a new plan.
- Turn up the volume: Enjoy in-game music created by award-winning composer, Marco Valerio Antonini.
RPG in a Box
Bring your stories and ideas to life! RPG in a Box is an accessible game creation tool for making games and other interactive experiences in a fun and simple way.
RPG in a Box
RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together “in a box”. The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows, Linux, and MacOS, allowing others to play it without needing to own RPG in a Box!
Voxel Editor
Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor’s frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox), Qubicle (.qb) and PNG files is also supported.
Map Editor
Create grid-based worlds with the tiles you’ve built, then bring them to life by adding interactive NPCs and objects using the editor’s intuitive navigation and interaction system.
Visual Scripting
Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code “quick scripts” using Bauxite, the custom, Lua-like scripting language.
Camera System
Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera. Stage dynamic cutscenes for your game using the engine’s flexible camera scripting system.
Combat Systems
Choose from tactical turn-based, real-time, or menu-driven turn-based combat, with more options and customization to come in future updates.
Other Features
- Dialogue: Write conversations for your NPCs using a visual, flowchart approach. Branching dialogue is supported via player choices and condition checking.
- UI Editor: Design themes and customize the appearance of elements like dialogue boxes and the main menu. The powerful widget system allows you to easily create unique mechanics for your game.
- Item Editor: Define items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.
- Sound FX Generator: Generate fun, retro-style sound effects.