24.1 Highlights
Live Maintenance Schedule
※ The times shown below are subject to change.
- PC
- PDT: June 13, 5:00 PM – June 14, 1:30 AM
- CEST: June 14, 2:00 AM – 10:30 AM
- KST: June 14, 9:00 AM – 5:30 PM
- Console
- PDT: June 21, 6 PM – June 22, 2 AM
- CEST: June 22, 3 AM – 11 AM
- KST: June 22, 10 AM – 6 PM
Map Service
※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.
※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%.
- (PC) Test Server
- Normal Match: Miramar / Vikendi
- AS region: Squad – TPP
- NA region: Squad – FPP
- Normal Match: Miramar / Vikendi
- Live Server – Normal Match
- Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
- PC: June 14 ~ June 21
- Console: June 22 ~ June 29
- Week 2: Erangel / Taego / Deston / Sanhok / Paramo
- PC: June 21 ~ June 28
- Console: June 29 ~ July 6
- Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
- PC: June 28 ~ July 5
- Console: July 6 ~ July 13
- Week 4: Erangel / Taego / Deston / Sanhok / Paramo
- PC: July 5 ~ July 12
- Console: July 13 ~ July 20
- Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
- Live Server – Ranked
- Deston has been replaced with Vikendi in the map pool.
- Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Vikendi (10%)
- The map service for Ranked is updated on a season-by-season basis.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
Tactical Gear
We’re turning Tactical Gear into essential items by bestowing them a new purpose, enhancing their significance beyond consumable options. Experience the game in a multitude of ways with this update, whether playing individually or as part of a team. From beginners to veterans, the renewed Tactical Gear can foster a sense of achievement among all players by enabling them to contribute to the success of their squad.
※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale).
- Players will be equipped with a Tactical Gear Carrierin their Inventory at the start of each match.
- To ensure the Carrier does not hinder initial game progress after landing, we’ve set the Tactical Gear Carrier weight to 0.
- Open the Carrier to select your desired Tactical Gear from all available options – EMT Gear, Tactical Pack, Spotter Scope, Drone, Blue Chip Detector, or the Repair Kit.
- The Carrier cannot be opened when you’re in a vehicle or on top of static transport features such as trains and ships.
- The selected Tactical Gear will be fitted into a dedicated sixth slot reserved for Tactical Gear.
- Once equipped, the Tactical Gear cannot be removed.
- Tactical Gear nor the Carrier will not be dropped when a player dies.
- Upon a player’s death the Tactical Gear/Tactical Gear Carrier are removed.
- Players recalled to the match will not be provided a new Tactical Gear Carrier.
- All world-spawned Tactical Gear has been removed.
- Radio Message
- Can be used to relay information about the selected Tactical Gear of team members.
- Upon equipping a Tactical Gear, a Radio Message is triggered for notification.
- “Equipping (Tactical Gear)”.
- Training Mode
- Players can remove Tactical Gear from their sixth Inventory slot in Training Mode only to allow for more diverse practice.
- Both Tactical Gear and the Tactical Gear Carrier are provided via the Training Helper.
We also strive to maintain the fundamental system of Tactical Gear while rebalancing their overall stats this update as Tactical Gear have changed to a basic, required item for all:
EMT Gear
To primarily serve the purpose of team healing rather than self-healing, the healing feature will only apply to team members. Additionally, to balance the overly beneficial healing effects when using heal items, the usage time of heal items has been adjusted to the following:
- Med Kit usage time: 3 seconds → 7 seconds.
- First Aid Kit usage time: 3 seconds → 5 seconds.
- In addition, the revival speed of teammates has been changed from 3 seconds → 8 seconds to prevent overly quick recoveries in tense scenarios.
- Using Energy Drinks or Painkillers will now provide a 50% additional effect.
- This boost will only be for personal use and does not apply to teammates.
Tactical Pack
- Attachment slots decreased from 4 slots → 2 slots.
- We wish to give the Tactical Pack a similar feel to a Level 4 Backpack. Therefore, the reduction of slots is aimed at moderating the possession of individual items such as firearms (excluding stackable items).
Spotter Scope
Improved for more straightforward and less time-consuming use.
- Its magnification capabilities are now adjustable from 4x to 8x, allowing for more detailed observations.
- The creation of the white passive marker is removed. The red active marker will be automatically created and maintained for 7 seconds after a scan.
- The standard Screen Pings can also be placed while using the Spotter Scope.
Drone
- Maximum range has been reduced from 300m → 200m.
Blue Chip Detector
The Blue Chip Detector has been perceived as an overperforming gear. Therefore, it has been decided to receive several adjustments to harmonize it with other Tactical Gear.
- Screen update frequency: 5 seconds → 8 seconds.
- Enemy scan radius: 100m → 50m.
- Players who are equipped with a Jammer Pack are undetectable with the Blue Chip Detector.
< Dev’s Comment >
Following the initial introduction of Tactical Gear, we have observed their considerable utility in gameplay. However, we also understand the magnitude of the decision players are faced with in sacrificing a primary weapon slot for Tactical Gear, particularly in battle scenarios where mid-to-long range combat is crucial. As such, with the renewal of the Tactical Gear system, we eagerly anticipate witnessing our players’ varied gameplay strategies!
For example, for solo play, we look forward to see players utilizing a strategy centered around their chosen Tactical Gear, which you’d select to complement your primary weapon. You may opt for a slow-burn approach with the EMT Gear, spending more time looting and gradually entering the Safe Zone. The Drone and Blue Chip Detector can help with a strategy that involves quick penetration of the center area, swiftly identifying incoming enemies. And the Tactical Pack could suit those favoring weapons with high ammo consumption. As for the Spotter Scope, it may be ideal for players selecting weapons aimed at precise long-distance engagement.
As for team play, we anticipate strategic looting that aligns with team dynamics while avoiding overlapping roles. Each teammate would have a distinct role, contributing effectively to the team’s primary goal. Utilize the Drone and Spotter Scope for ordering and coordination. Or the Spotter Scope could enhance accuracy for those sharpshooters. The EMT Gear and Tactical Pack may also be helpful to novice players, so they could actively contribute to team survival, or even the Blue Chip Detector for optimal information delivery.
With this change, we are also committed to implementing constraints that are proportional to in-game performance – we do not aim to unfairly boost the abilities of already-skilled players. With this in mind, we’ve made it so that once a Tactical Gear is selected, it becomes irreplaceable. Players are required to use their chosen equipment consistently throughout the match. We have also proceeded with an overall balance update.
Items
Tactical Gear – Repair Kit
The current Helmet/Armor Repair Kits and Mechanic’s Toolbox seemed to have limited applications in specific circumstances – therefore, we’re merging them into a single versatile Repair Kit that can repair Helmets, Vests, and vehicles. With this multipurpose tool, you can now consider the possibility of pursuing the role of your team’s go-to mechanic.
※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale).
- The Repair Kit is no longer a consumable, and is now a part of Tactical Gear that can be equipped to your Tactical Gear slot.
- Once equipped, it cannot be replaced or removed until the match concludes.
- The Repair Kit can be utilized up to 10 times.
- You can use the Repair Kit via the Limited Interact key.
- A single use on a Helmet or Vestwill restore its durability to 100 in 6 seconds.
- You can repair not just your own Helmet/Vest, but those equipped by your teammates or those found lying on the floor.
- A single use on a vehicle restores 500 durability in 8 seconds.
- You are only able to repair a vehicle that can be interacted with.
- The repair process will be canceled under the following circumstances:
- If the character carrying out the repair, or the subject undergoing the repair, moves using the movement keys.
- Once the preceding repair of the same Helmet/Vest/vehicle is complete.
- If another player picks up the Helmet/Vest from the ground during the repair.
- New feature: Removing and installing tires
- When the Repair Kit is equipped, you can use the Limited Interact Key to remove tires from any vehicle.
- Tires that have burst with 0 durability cannot be removed.
- Interacting with a vehicle will display the remaining durability of the tire.
- Removing a tire requires a certain amount of time.
- Successful removal causes the tire to drop to the ground.
- Tires weigh 20 each.
- Tires will go to your Inventory’s fourth melee weapon slot.
- If the fourth slot is occupied, the tire will move to the Inventory.
- Swapping to the weapon in the fourth slot will result in your character holding the tire.
- You cannot remove or install tires to the BRDM, Boat, Aquarail, Mountain Bike, Motor Glider, Airboat, or Snowmobile.
- Any player can install removed tires on a vehicle, even without a Repair Kit.
- Upon approaching a vehicle without a tire, tire installation requires a certain amount of time.
- The removal/installation process will be canceled under the following circumstances:
- If the vehicle is driven during the installation process.
- If the position of the vehicle changes due to a collision or other during the installation process.
- If another tire on the vehicle during tire removal receives damage.
- When the Repair Kit is equipped, you can use the Limited Interact Key to remove tires from any vehicle.
- The existing Helmet/Armor Repair Kits and Mechanic’s Toolbox have been removed
Emergency Pickup, BZ Grenade, Jammer Pack, Mortar, and Panzerfaust
- Will now world spawn in all 8×8 maps.
- This applies to Normal, Ranked, and Custom Matches (including Esports mode).
- The spawn rate of the Emergency Pickup in both Normal Match and Ranked on Erangel and Miramar maps has been reduced by 30%.
World – Vikendi
After the Vikendi Reborn update last year, we’ve diligently monitored player trends and incorporated your valuable feedback into the latest update.
Terrain
- We have tactically upgraded those locations – excluding major cities – that, according to live data, have proven to be the most unfeasible for engagement or where cover was particularly scarce by adding new objects and ridgelines, offering more opportunities for strategic cover.
Phase
- The initiative Blue Zone ruleset similar as Ranked’s for Normal Matches introduced back in Update #23.1 has been applied to Vikendi, effectively reducing the overall playtime.
Item spawn
- Vikendi’s Normal Matches typically feature an array of special item spawn spots, leading to an excess of high-value items. To prevent disproportionate looting of these items, we’ve recalibrated the balance. The spawn rates of high-value weapons and items have been scaled down to also mitigate the disparity in the play experience with Ranked matches.
- Lab Camp
- The probability of finding lucky Supply Drops (holding Care Package weapons) have been boosted.
- However, a marginal downgrade has been made in the quality of items.
- A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
- Critical Response Kits will now exclusively appear in Lab Camps, with an increased spawn rate.
- The probability of finding lucky Supply Drops (holding Care Package weapons) have been boosted.
- Caves
- The quantity and quality of items discoverable in caves’ Supply Drops have been downgraded.
- A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
- 8x Scopes, Critical Response Kits, and C4 have been removed from caves’ Supply Drops.
- The quantity and quality of items discoverable in caves’ Supply Drops have been downgraded.
- Secret Room
- Acquisition of the Self-AED is now restricted to Secret Rooms, except for the rare chance of looting it as a world spawn item.
- The Thermal 4x Scope will now only be available as a world spawn item, in Care Packages, and caves’ Supply Drops. It has been removed from Lab Camp and Secret Rooms.
- The following changes have also been made to align with the ruleset of other maps.
- ARs, SMGs, Handguns, Crossbows, Grenades, Smoke Grenades, Stun Grenades, and First Aid Kits will spawn slightly more.
- SRs, LMGs, Backpack (Level 1), Molotovs, BZ Grenades, C4, Emergency Pickups, Bandages, Med Kits, and Adrenaline Syringes will spawn slightly less.
Vehicle spawn
- In terms of transportation, we noted that vehicle usage in Vikendi was lower compared to other maps, so we’ve amplified vehicle spawn spots and appropriately adjusted existing spawn locations.
Blizzard Zone
- The duration of the Blizzard Zone has been increased by approximately 70%.
- The number of snowstorms appearing in a Blizzard Zone has increased.
- The distance between snowstorms has decreased.
- The phases when Blizzard Zones occur during a match have been adjusted.
Cable Car
- Player feedback concerning the rather sluggish speed of Vikendi’s Cable Cars was noted, leading to a significant speed enhancement. This adjustment now allows for better encounters during transit, with an overall speed increase of 80%.
Comeback BR
- Map
- We have improved player’s vulnerability by relocating existing objects to the back.
- Item spawn spots have been added near player spawn locations for an optimized start.
- Made containers more accessible by repositioning some containers and adding wooden pallets.
- Combat time
- Reduced combat time from 160 seconds to 100 seconds.
- The Play Area restriction time has been adjusted to accommodate the reduced combat time.
- The multidrops will descend earlier.
- To prevent the decreasing survival rate as the number of participants increases during the later phases of Comeback BR, each size of the final Play Area for each phase has been adjusted.
- The UI notifications for Comeback BR have improved.
Crowbar Interaction
- Increased spawn rate for cabinets.
- A storage unit specifically designed for Crowbars has been added to garages that are accessible with a Crowbar. This storage unit has a high probability of containing a Crowbar.
- Simultaneously, we’ve slightly diminished the appearance rate for Secret Room Security Keys.
- However, we’ve increased the spawn rates for items such as healing items and throwables.
Sound
- Reduced the volume of wind turbines by 40%, along with the audible range.
Minimap
- Minimap has been updated to mirror the above changes.
Ranked – Season 24
- The Jammer Pack, Mortar, Panzerfaust, BZ Grenade, and Emergency Pickup have been added to every map.
- Vikendi has been added to the map pool with a 10% matchmaking probability.
- Number of players: 64
- Weather: Sunny
- The Blizzard Zone, Lab Camp, Crowbar interaction feature and cabinets, Cable Cars, bears, and Supply Drops are available.
- Weapons only available in Care Packages have been removed from Lab Camp and Supply Drops.
- Comeback BR, Security Keys, Thermal 4x Scope are not available.
- High-tier items have generally decreased.
- BRDM vehicles can not be called with a Flare Gun from outside the circle.
- The leaderboard will reset after the Live Server maintenance.
- Check out your final Tier from the previous season through your Career page.
Season 23 Rewards
Below are the rewards you’ll be receiving based on your final Tier from the previous Ranked season.
Tier | Season 23 Rewards |
---|---|
Bronze | Bronze PUBG ID Emblem |
Silver | Silver PUBG ID Emblem |
Gold | Gold PUBG ID EmblemRanked Parachute Skin |
Platinum | Animated Platinum PUBG ID EmblemRanked Parachute SkinPlatinum Medal |
Diamond | Animated Diamond PUBG ID EmblemRanked Parachute SkinPlatinum, Diamond Medal |
Master | Animated Master PUBG ID EmblemAnimated Master NameplateRanked Parachute SkinPlatinum, Diamond, Master Medal |
Top 500 | Bonus rewards for Top 500 players:Animated Top 500 PUBG ID EmblemAnimated Top 500 Nameplate |
- The Parachute skin and Medals are permanent rewards.
- The rest of the obtainable rewards are available for use during a single Ranked season.
- Rewards can be found in your Inventory once Season 24 starts.
- Once Season 24 is over and the server undergoes maintenance, every reward but the Parachute and Medal will be withdrawn from your Edit Profile page.
Custom Match
- On/off option for the Tactical Gear Carrier has been added.
- Helmet Repair Kit, Armor Repair Kit, and Mechanic’s Toolbox have been removed from the Spawn tab.
- World-spawn Tactical Gear have been removed from the Spawn tab.
- On/off option for the Recall system has been added.
- When the Recall system is off, both the Blue Chip Tower and Blue Chips will not spawn and the Blue Chip Transmitter can not be used.
- The Blue Chip Transmitter has been added to the Spawn tab.
- The phase settings in World – Vikendi above have been applied to Custom Match – Vikendi.
- Esports Mode
- Vikendi has been added.
- The number of players in a team has been changed to 10.
- A setting option for the Blue Zone has been added.
Tutorial
- We’ve observed that requiring new players to complete AI Training Match was impacting the engagement of new players in Normal Matches. Therefore, after successfully finishing Basic Training, players will now have the ability to play Normal Matches right away even without having to complete AI Training Matches.
Survivor Pass: Splash Royale
A new Survivor Pass: Splash Royale is prepared for the approaching hottest season of the year. Read more details on the upcoming June Store Update announcement!
Workshop
Chest
- New item sets have been added to the Hunter’s Chest and Archivist’s Chest.
- Survivor Pass: Vikendi Reborn
Performance
- Implemented enhancements to our memory management system, resulting in a reduction of hitches experienced during gameplay.
Bug Fixes
Gameplay
- General in-game bugs have been fixed.
- Fixed the issue where an extra timer was generated upon completion of a team member’s heal using the EMT Gear.
World
- Fixed collision, texture, performance, and some other general Vikendi map issues.
- Fixed the issue where the Self-AED was not appearing in Taego’s breakable pots.
- Fixed the issue where certain heal items were not spawning on the bridges of Erangel.
UX/UI
- Fixed the issue where the Clan Tag was being displayed in specific in-game areas when the Clan level was at 1.
- Fixed the issue where the kill/assist details were not displayed upon accessing the Inventory in-game.
- (Console) Fixed the issue where the “Played with” information was not displayed upon returning to the Social page after viewing a random player’s profile from the Recent Players list.
- (Console) Fixed the issue where your character does not appear when navigating back to the Lobby subsequent to selecting a random Spray item within the Customize page.
Lobby
- Fixed the issue where a highlighting effect was applied to the Helmet (Level 3) in the Erangel Remaster lobby skin.
Items & Skins
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
- Fixed the clipping issue of the hair when using Victory Dance 114 with the Hairstyle 42 equipped.
- Fixed the issue where the arm became transparent upon equipping ROSÉ’s BLACKPINK Gloves with Lunchmeat’s Hoodie.
- Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the Bunny Academy Hazard Jacket.
- Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the FaZe Clan Jacket.
- Fixed the clipping issue of dress during repeated crouching and prone motions with a weapon and NieR:Automata – 2B’s Dress equipped.
- Fixed the issue where the ankle became transparent upon equipping Dinoland “Alex” Suit and Sky Captain Boots.
- Fixed the clipping issue of the ankle when equipping PGI.S Tactical Pants and certain shoes.
- Fixed the issue where the arm became transparent upon equipping Tormented Knight Gloves and certain tops.
- Fixed the clipping issue of the forehead when equipping Marauder’s Mask and Dead by Daylight “The Legion” Jacket.