Some collaborations are about swapping outfits. Overwatch x Hatred’s Reckoning, running April 28–May 18, is about figuring out how two very different worlds can borrow each other’s clothes—and still feel like themselves. Overwatch is famously hopeful. It’s full of bright colors and Heroes who look…
Tag: xbox series
Once feared as the Emperor of Darkness, Krauser ruled society’s underworld with absolute cruelty—until he was said to have fallen in battle to the indomitable Hungry Wolf. Or so the story goes. Those rumors, carefully spread…
Hey everyone, Jensen here, producer at Ethereal Fish Studio. Today, we’re finally bringing Star Fire: Eternal Cycle to Xbox Series X|S and Windows Store. And yes, it supports Xbox Play Anywhere—so your progress follows you whether you’re…
As one of the Xbox One’s headline launch window games in November 2013, Assassin’s Creed IV: Black Flag became synonymous with the console’s release. Many of you might have fond memories of picking up the two together,…
Sometimes You Have to Take a Step Backin Order to Move Forward Rumbral is a dark 2.5D puzzle-platformer where you shift between two timelines, the present and a restored version of the past, by stepping into…
Hello! I’m one of the lead developers of Rewilders: The Lost Spring. Some of you may be familiar with our previous game, Endling — Extinction is Forever. Today we wish to share with you more about the…
Since its launch, Diablo IV’s Skill Tree system has done its job. Pick a skill and choose an upgrade to get a little stronger. It worked just fine, but for seasoned adventurers, it often had a…
Howdy, Xbox Palians! A new chapter is about to begin. On May 12, Palia’s biggest expansion yet – the Royal Highlands – launches on Xbox, inviting you to explore a massive new Adventure Zone alongside a…
That also means that, when you start the game off, you might be missing some of the little details to help you succeed – and that’s where I come in. Having played a huge chunk…
When we started to define what combat would be in Replaced, we kept coming back to one word: weight. In many pixel-art games the protagonist is featherweight, capable of double-jumping and dashing at a hundred miles…
