Dive Into the Sad Story of Iris and the Giant on March 2

Summary

  • Iris and the Giant comes to Xbox on March 2, 2023, three years after its original PC launch.
  • It is a deck-building roguelike game with a touching storyline.
  • The game gained a high appraisal from the community, earning 88% positive reviews on Steam.

Hi, Xbox fans! This is Justtyna Urbanska, marketing lead at Klabater, Iris and the Giant console publisher. Three years after its original release on PC, this touching game is finally coming to Xbox on March 2nd!

What is Iris and the Giant about?

Iris and the Giant is a card game that combines elements of a role-playing game with collectible card game mechanics. Since its initial release on February 27th, 2020, it’s become a fan favorite, and it’s finally available to preorder today on Xbox.

In the game, players take on the role of Iris and embark on an adventure to defeat a giant by using their cards to battle enemies, recruit allies, and progress through the game’s story. The game features hand-drawn art, and an atmospheric soundtrack, and has received positive reviews for its gameplay and charming aesthetics.

The Game Mechanics

The gameplay revolves around the player guiding Iris, the main hero, on her journey through a fantasy world, using a deck of cards to battle creatures and overcome obstacles. Each card in the deck represents a different action, such as attacking enemies, healing, or using special abilities.

In battle, the player must carefully manage their deck and make strategic decisions, choosing which cards to play at the right moment in order to defeat their enemies.

In addition to combat, Iris and the Giant also features puzzle-solving elements, requiring the player to use their cards and abilities in creative ways to overcome obstacles and progress through the game.

Imaginary Friends

In Iris and the Giant, imaginary friends play a central role in the game’s story and mechanics. Iris, the protagonist, is accompanied on her journey by her imaginary friend, who serves as a companion and guide. This imaginary friend also represents a powerful force in the game’s battles, providing support and special abilities to help Iris overcome obstacles and defeat enemies.

The use of imaginary friends adds a layer of depth and nuance to the game’s story, exploring themes of friendship, companionship, and the power of imagination. The imaginary friend also serves as a symbol of the protagonist’s inner strength and resilience, helping her to overcome challenges and grow as a character.

The Demons

The demons in the game are depicted as formidable and imposing figures. Defeating demons is a key aspect of gameplay, and requires the player to carefully manage their deck of cards and make strategic decisions. The demons in the game are designed to challenge the player’s skills and test their resolve, forcing them to adapt and evolve their strategies as they progress.

In addition to serving as gameplay elements, the demons in Iris and the Giant also play a symbolic role in the game’s story, representing the protagonist’s inner demons and the obstacles she must overcome in order to grow as a person.

What Stands behind the Success of Iris and the Giant?

What lies behind the success of video games is the subject of many surveys and research. To us the answer is simple and it consists of two pieces, both of which Iris and the Giant have.

The Game Has You Emotionally Attached

Emotions play a crucial role in keeping players hooked to a game, even if it has technical or visual flaws. Whether it’s anger, pride, satisfaction, or compassion, it’s the emotions that a game evokes that keep players coming back. Unless you are made of stone, Iris and the Giant will trigger emotions in you. As you go, you can find memories that will unveil the sad story of Iris. You can’t help but try to help Iris. 

Players are able to experience Iris’s journey in a personal and meaningful way, and the game’s themes of courage, perseverance, and hope resonate with the players on a deep level.

The Story of Iris

A good story is what makes bringing the emotions easier. As humans, we are overstimulated by ubiquitous commercials, nagging, and useless information that brings little to no value into our lives.

But the stories… The stories are what we like to hear. It is why we struggle to endure a twohour corporate call, but we’ve got no problem watching a three-hour long film like Avatar. A good, compelling story reaches our emotions, not the logic, which makes us attached. We identify with the protagonist, and we despise the antagonist. We’ll go the distance trying to help our character win and defeat the enemy.

Stories help us understand and remember. This is the reason why we remember a game we’ve played 20 years ago as if it was yesterday, and we forget a game we played a week ago, just because it had barely any storyline. Stories make us want to know what’s next, and curiosity is a strong motivator.

Iris and the Giant has an awesome story to tell. You can pre-order it today for Xbox to get 10% discount. Jump into the adventure!

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