Since the original reveal of Dungeons of Hinterberg during the Xbox Games Showcase this past June, we’ve gotten a steady stream of news and information from its creators. Whether it was getting a first hands-on and look at the mountainous overworld and dungeons during during gamescom, or learning more about the social-sim aspect that players will experience in the idyllic town of Hinterberg during Xbox Partner Preview, we’ve been treated to a lot of great details en route to the game’s 2024 launch!
But Microbird couldn’t let us sneak off into the holidays without another great look at Dungeons of Hinterberg, and today we were treated to a preview of its Glacier overworld as part of their latest livestream. Following that, we caught up with Co-Founder and Art Director for Microbird Games Regina Reisinger to get some more details on the icy overworld, how players can build rep, and monsters… so many monsters.
Can you tell us a little bit about the four overworlds and how they function in Dungeons of Hinterberg?
The overworlds are an integral part of your holiday in Hinterberg: every day of your vacation starts with a hearty breakfast, and then it’s time to decide which of the overworlds you want to visit today. Overworlds are distinct, mid-sized areas around Hinterberg, and are all inspired by real Austrian landscapes and biomes. They all hold ample opportunity and space to explore, fight monsters, discover some secrets, or just sit down in a beautiful spot and meditate for a day.
There are four visually distinct overworlds that all offer their own flavor of magic as well. If you feel like a relaxing hike, why not go to the lush green mountain meadows of Doberkogel? Are you in a more serene mood? Consider visiting Hinterwald, a picturesque forest where you can walk between tall trees and little streamlets, while spotting some deer in the distance. Or if you want to cool down, you could take the cable car up to Kolmstein, a glacier that is covered in snow and ice all year round.
We’ve seen gameplay in the Forest and Mountain overworlds – and now Glacier! Can you share more about the process of developing the Glacier overworld?
The glacier is an overworld that is very dear to our hearts, and one that was a lot of fun to design. It is the third overworld that will become available in the game, and it switches up how we handle movement, by providing Luisa and the players with a magic hoverboard skill. We really wanted to capture the amazing feeling that you get in real life when skiing or snowboarding down a wide-open slope full of snow, surrounded by mountains and a view that goes on for miles. We used Unity’s terrain system, mixed with some manually built parts, so we could create exactly the kind of exploration experience that we imagined.
What unique abilities can players expect from the Glacier overworld?
As already mentioned, the hoverboard is one of the two magic skills unique to the glacier, and probably the one players will use the most. Zipping along the snowy landscape at a dizzying pace, grinding along magical rails and trying to complete challenging slalom courses are just some of the fun things you can do with this skill. And of course, it comes in handy in combat as well, where you can use it to knock over enemies and draw a flaming barrier behind you. The second skill is a magical light ray that can be used to solve puzzles, hit enemies, or manipulate your environment. Combining both – grinding along a rail while zapping enemies or targets around you – is lots of fun as well.
You’ve spoken a bit about how Dungeons of Hinterberg’s setting and monsters are inspired by locations in Austria and its folklore. What inspirations have directly influenced the Glacier overworld?
The glacier overworld is actually one where we took a lot of inspiration from the real world. The Alps are known for their glaciers, where you can experience a wintery landscape all year round: even in summer, you might only be a cable car ride away from a mountaintop covered in ice and snow. This makes a glacier kind of a special and magical place in and of itself. Unfortunately, the changing climate has become a danger for these biomes as well. That’s another reason why it was important to us to try and capture that unique flair and feeling; to share it with players and hopefully make them appreciate this unique biome as much as we do!
What are you most excited for players to check out in the Glacier overworld when Dungeons of Hinterberg launches next year?
The glacier overworld has a very non-linear, playful feeling to it. You can overlook much of the biome from your first vantage point, but reaching and getting access to all these areas, and the dungeon portals hidden there, is not as easy. Players will need to explore, puzzle, complete challenges, and revisit the overworld at different points throughout the game. We are very excited for players to discover all these spots, and are looking forward to seeing how they approach navigating this special overworld – be it on a magical hoverboard or on foot.
You’ve shared with us previously on how some of the social dynamics work in Dungeons of Hinterberg. Can you share some more about how these different biomes will affect Luisa? I imagine a Glacier world may not hold the same type of social interactions one could have in the Forest, for example.
Most of the socializing takes place in the village of Hinterberg, your home base that you return to every evening. That does not mean that you won’t need any help from your friends and connections when it comes to navigating the overworlds, though! Some places might only be accessible to you if you have a good enough reputation around Hinterberg, or a powerful friend to give you a leg up. And occasionally you might even meet a friend in the middle of a snowy slope, who might give you some rewards for teaching them a lesson in hoverboarding!